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Rice Krispies Squares Hmmm to Mmmmm
Introduction Rice Krispies Squares had an issue. It’s a snack bar made by a cereal company. It looks heavy, but actually it’s very light. It’s called a Square but it’s actually a rectangle. Our audience didn’t understand it, so they ignored it. Hmmm. But when they tried it they loved it. Mmmmm. CMW decided to turn the nation’s unimpressed Hmmms into lip-smacking Mmmms and at the same time brand Rice Krispies Square (RKS) as “A Taste of the Unexpected”. Phase1 CMW kicked the campaign off with a national advertising campaign consisting of digital outdoor and press. Students are RKS’s core audience, so CMW built an experiential booth and vending machine and took it round university campuses. Students were invited to deliver an unimpressed Hmmm to camera. The vending machine rewarded them with an RKS bar, and while they munched they watched their mouth distort into a giant lip-smacking Mmmm. Students loved it! They shared their Mmmms with their friends online, and on our Facebook gallery via the nifty ‘share’ facility in the booths. In addition a digital advertising campaign directed people online. Here they could Hmmm to Mmmm themselves using their webcams. And best of all, we could then use our Mmmm’d up audience to re-populate the outdoor advertising with new images of the target audience participating with their Hmms to Mmmms and so thanking everyone for being part of the experience. -
Kellogg's Krave Krusader game
CMW created KRAVE KRUSADER, a 2D side-scrolling platform game available as a Facebook app (launched May 2011) and mobile app (iPhone and Android launching late July 2011). The game recruits new Krave Facebook fans to the existing facebook community and provides current fans with new content. It engages fans with the brand and brings to life the core ad concept underpinning Krave – the character’s relentless pursuit of chocolate. The game reflects the personality, behaviour and movement of the KRAVE character who will stop at nothing to fuel his appetite CMW was appointed in 2010 to create the social media/broader digital strategy for the launch of new Kellogg’s cereal brand, Krave. The facebook game and mobile app launched on-pack and were promoted to the existing Facebook Krave community. A QR code allows download of the game directly to iPhone/Android phones. TV, outdoor and Facebook online ad campaign were also used. The mobile app features additional features, e.g. a chocolate hunt, a virtual game challenging players to search for /collect chocolate chunks in their immediate surroundings using GPS co-ordinates. By checking into these locations online, players can capture the chocolate and add them to their Facebook account to progress to further levels of the game. Kellogg’s Krave also has a presence at summer festivals with a Kellogg’s “Tunes and Spoons” area – visitors get a discounted breakfast when they check in using their mobile phones. The leaderboards, real-time team play and challenges between friends have been designed to engage the young adult audience and ‘social’ elements encourage easy sharing to social networks. The locations (GPS co-ordinates) of leading multiples are built into the mobile game and independent retailers may also be included at a later date. A Krave Krusader fan has posted a video of himself on youtube reviewing and playing the game. -
Your Country Needs Goo
Creme Eggs go on sale from January to April. CMW's brief was to cut through the clutter of the Easter chocolate comms frenzy to reach 18-24 year olds with an integrated campaign of innovative and unique online experiences that would inform them (of the seasonal availability) and entertain, in a medium with entertainment options abounding. CMW's narrative for this year’s campaign had eggs spilled from a truck leaving the factory. Having bumped their heads and developed amnesia, the eggs were now roaming the internet and the real world lost and confused, having forgotten their destiny – to Goo themselves before April 1st. We placed ‘lost’ eggs all over the Internet and, using an iPhone augmented reality app, in the real world too. Then we enlisted our 18-24 year olds to find and help goo the lost eggs, awarding points and instant prizes for each one found. The person who collected the most points won a trip to New York. Creme Egg website The campaign had to run intensively over 3 months so it was paramount that it felt consistently varied and innovative – to keep people coming back. So eschewing the boring corporate flash microsite, we decided to make the website an integrated hub of all Creme Egg activity, where users could play with innovations, games and new technology that was gradually uploaded to the site over the season - including augmented reality, 3GS mobile technology, an iPhone App, the GOO Am I facebook game and Creme Egg’s very own blog of gooing season. With online display advertising hidden egg creative alerted viewers to the presence of eggs hidden around the Internet. Some in more obvious places such as MSN’s homepage; some in more obscure places such as niche blogs – the deeper you searched the more eggs you found. -
Here today, goo tomorrow
Creme Egg digital campaign consisted of a micro site to support the new brand direction 'Here today, goo tomorrow'. Site was supported by various rich-media ads, content integration into the online animated series 'Weebl & Bob' and a sponsored Bebo profile/application.
Agency profile
CMW

Get in touch with CMW
Contact Email:
paul.vallois@cmwlondon.com
Website:
www.cmwlondon.com
Address:
90 Tottenham Court Road
London
W1T 4TJ
Country:
United Kingdom
Telephone:
020 7927 3600



